

There are several moments when I have to download models from 3d warehouse and I have no other choice than to optimize them, also.Īll this being said, is it just justifiable to upgrade or should I continue with Rhino 6? And sorry for the long post. I used it in 3ds Max before the new modifier was implemented, but my results were not always ideal. I'm aware there's a plugin called quadremesher that simplifies the topology, available to several softwares, including 3ds Max and Blender. Maya is also not intended to be a production tool for actual objects, it’s PRIMARY function is for animation and visualization (yes I’m. We have had subd for a few years now, maya has had them since the 90’s.

Maya’s subd is A LOT more mature than Rhino. The IT colleague asked me if it would be useful to me to upgrade to Rhino 7 or if I could continue with Rhino 6. theoutside (Kyle Houchens) February 10, 2023, 10:28pm 2.

In spite of it being more than 20 years old, the quality of the cut (looks of the field when finished cutting) was better by far than the Rhino. The thing I liked best about the Bush Hog was the quality of cut. I know Rhino 7 has Sub-D now, and the upgrade price is €400 until March 10th. I replaced a 5 ft Bush Hog squealer with a 6 ft light-duty Rhino. I assume this is because Rhino 6 is exclusively NURBS and the conversion to polygons is not perfect. The problem is that when I export the models that contain curved parts, it's always a mess, whether I export them as DWG 3d solid, OBJ, FBX. These models are then imported in 3ds Max+V-ray (soon to be replaced by Blender) and I render them with proper textures and lighting, in isolation and inserted in 3d environments. I use Rhino 6 to model all the furniture, create some layouts with technical information and use the raytraced mode to printscreen clay-like renders. I'm an architect and work at a factory designing furniture.
